[up_sect_firsta_beretta] cost = 1480 value = +10 rpm = +27 inv_weight = +0.08 [up_sect_firstc_beretta] cost = 1860 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0013 misfire_end_prob = -0.013 inv_weight = +0.09 [up_sect_firstd_beretta] cost = 1600 value = -10 cam_dispersion = -0.062 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.042 inv_weight = +0.04 [up_sect_firste_beretta] cost = 4680 fire_modes = 1, -1 rpm = +780 cam_dispersion = +0.124 cam_dispersion_inc = 0.0 ;+0.0 cam_step_angle_horz = +0.084 inv_weight = +0.13 [up_sect_secona_beretta] cost = 2180 value = +10 rpm = +27 inv_weight = +0.09 [up_sect_seconc_beretta] cost = 2260 value = +20 bullet_speed = +70 fire_distance = +50 fire_dispersion_base = -0.035 inv_weight = +0.11 [up_sect_second_beretta] cost = 1890 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0013 misfire_end_prob = -0.013 inv_weight = +0.08 [up_sect_secone_beretta] cost = 2490 value = +15 rpm = +40 inv_weight = +0.06 [up_sect_thirda_beretta] cost = 1560 value = +10 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.0006 misfire_end_prob = -0.006 inv_weight = +0.13 [up_sect_thirdc_beretta] cost = 1960 value = +15 crosshair_inertion = -1 PDM_disp_base = -0.2 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = -0.32 [up_sect_thirdd_beretta] cost = 2320 value = -10 cam_dispersion = -0.062 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.042 inv_weight = -0.07 [up_sect_fourta_beretta] cost = 2160 value = +10 fire_dispersion_base = -0.05 inv_weight = -0.08 [up_sect_fourtc_beretta] cost = 1860 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0013 misfire_end_prob = -0.013 inv_weight = +0.11 [up_sect_fiftha_beretta] cost = 1380 silencer_status = 2 silencer_name = wpn_addon_silencer silencer_x = 70 silencer_y = -17 snd_silncer_shot = weapons\beretta\beretta_shot_sil inv_weight = +0.07 [up_sect_fifthc_beretta] cost = 2860 value = "9x18" ammo_class = ammo_9x18_fmj,ammo_9x18_pmm condition_shot_dec = +0.00014 condition_queue_shot_dec = +0.00014 misfire_start_prob = 0.0008 misfire_end_prob = 0.008 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_beretta] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_beretta section = up_sect_firsta_beretta property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_a1_name description = st_up_zatp_a1_descr icon = ui_inGame2_upgrade_Marta_1 [up_firstc_beretta] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_beretta section = up_sect_firstc_beretta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b5_name description = st_up_zatp_b5_descr icon = ui_inGame2_upgrade_Marta_2 [up_firstd_beretta] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_beretta section = up_sect_firstd_beretta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_b7_name description = st_up_zatp_b7_descr icon = ui_inGame2_upgrade_Marta_3 [up_firste_beretta] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_beretta property = prop_autofire precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zatp_c6_name description = st_up_zatp_c6_descr icon = ui_inGame2_upgrade_Marta_4 [up_secona_beretta] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_beretta section = up_sect_secona_beretta property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_a3_name description = st_up_barp_a3_descr icon = ui_inGame2_upgrade_Marta_5 [up_seconc_beretta] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_beretta section = up_sect_seconc_beretta property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b4_name description = st_up_barp_b4_descr icon = ui_inGame2_upgrade_Marta_6 [up_second_beretta] scheme_index = 1, 3 known = 1 effects = up_gr_seconef_beretta section = up_sect_second_beretta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_b1_name description = st_up_barp_b1_descr icon = ui_inGame2_upgrade_Marta_7 [up_secone_beretta] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_beretta property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_barp_c1_name description = st_up_barp_c1_descr icon = ui_inGame2_upgrade_Marta_8 [up_thirda_beretta] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_beretta section = up_sect_thirda_beretta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_a2_name description = st_up_stvp_a2_descr icon = ui_inGame2_upgrade_Marta_9 [up_thirdc_beretta] scheme_index = 1, 4 known = 1 effects = section = up_sect_thirdc_beretta property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b5_name description = st_up_stvp_b5_descr icon = ui_inGame2_upgrade_Marta_10 [up_thirdd_beretta] scheme_index = 1, 5 known = 1 effects = section = up_sect_thirdd_beretta property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvp_b3_name description = st_up_stvp_b3_descr icon = ui_inGame2_upgrade_Marta_11 [up_fourta_beretta] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_beretta section = up_sect_fourta_beretta property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b1_name description = st_up_usmp_b1_descr icon = ui_inGame2_upgrade_Marta_12 [up_fourtc_beretta] scheme_index = 1, 6 known = 1 effects = section = up_sect_fourtc_beretta property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_usmp_b4_name description = st_up_usmp_b4_descr icon = ui_inGame2_upgrade_Marta_13 [up_fiftha_beretta] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_beretta section = up_sect_fiftha_beretta property = prop_silencer precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a1_name description = st_up_add_a1_descr icon = ui_inGame2_upgrade_Marta_14 [up_fifthc_beretta] scheme_index = 1, 7 known = 1 effects = section = up_sect_fifthc_beretta property = prop_calibre precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_b3_name description = st_up_add_b3_descr icon = ui_inGame2_upgrade_Marta_15 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_beretta] elements = up_firsta_beretta [up_gr_firstcd_beretta] elements = up_firstc_beretta, up_firstd_beretta [up_gr_firstef_beretta] elements = up_firste_beretta [up_gr_seconab_beretta] elements = up_secona_beretta [up_gr_seconcd_beretta] elements = up_seconc_beretta, up_second_beretta [up_gr_seconef_beretta] elements = up_secone_beretta [up_gr_thirdab_beretta] elements = up_thirda_beretta [up_gr_thirdcd_beretta] elements = up_thirdc_beretta, up_thirdd_beretta [up_gr_fourtab_beretta] elements = up_fourta_beretta [up_gr_fourtcd_beretta] elements = up_fourtc_beretta [up_gr_fifthab_beretta] elements = up_fiftha_beretta [up_gr_fifthcd_beretta] elements = up_fifthc_beretta